Ever feel like you’re staring at a massive menu at a restaurant, completely overwhelmed by all the choices? That’s kind of what it’s like picking a Dungeons & Dragons 5th Edition campaign! There are so many amazing adventures out there, it can be super tough to decide where to begin your next epic quest.
Choosing the right campaign is a big deal for any Dungeon Master. You want to find a story that excites your players, fits your group’s style, and doesn’t leave you feeling lost. It can be a real headache trying to figure out which one will be the most fun for everyone involved. But don’t worry, we’re here to help!
In this post, we’re going to break down five fantastic 5E campaigns that are perfect for groups looking for adventure. We’ll give you the inside scoop on what makes each one special, so you can pick the one that sparks your imagination and leads to unforgettable storytelling. Get ready to find your next great adventure!
Our Top 5 5E Campaign Recommendations at a Glance
Top 5 5E Campaign Detailed Reviews
1. Obojima Tales from The Tall Grass – Hardcover 5E Campaign Book [hardcover] Adam Lee
Rating: 8.6/10
Get ready for an amazing adventure with “Obojima Tales from The Tall Grass – Hardcover 5E Campaign Book.” This new book is a fantastic addition for anyone who loves Dungeons & Dragons 5th Edition. It’s packed with exciting stories and challenges. The authors, Adam Lee, Ari Levitch, and Jeremiah Crofton, have created something special for players and Dungeon Masters alike. This hardcover book, releasing on July 15, 2025, promises to transport you to a world filled with wonder and danger.
What We Like:
- It offers a brand new campaign setting for 5E players.
- The hardcover format means it’s built to last for many game nights.
- New adventures and lore are included to spark your imagination.
- It’s designed to be engaging for both new and experienced players.
What Could Be Improved:
- As a new release, detailed reviews on specific content are not yet available.
- The “N/A” for features suggests more descriptive information might be helpful in future marketing.
This campaign book is a must-have for D&D fans looking for fresh stories. Dive into “Obojima Tales from The Tall Grass” and create unforgettable memories around the gaming table.
2. Tyranny of Dragons (D&D Adventure Book Combines Hoard of The Dragon Queen + The Rise of Tiamat) (Dungeons & Dragons)
Rating: 9.0/10
Get ready to face the ultimate evil in “Tyranny of Dragons,” a thrilling Dungeons & Dragons adventure book. This book brings together two amazing stories, “Hoard of the Dragon Queen” and “The Rise of Tiamat,” for one epic journey. You’ll start as a low-level hero and grow into a mighty champion, facing the Queen of Evil Dragons herself, Tiamat! It’s a perfect way for new players to jump into the 5th edition of D&D.
What We Like:
- It’s a fantastic introduction to D&D 5th edition adventures for newcomers.
- The adventure takes you from level 1 all the way to level 15, offering a huge, exciting campaign.
- The book is easier for new Dungeon Masters to run, making game nights smoother.
- You get to see amazing concept art of Tiamat, a truly legendary D&D villain.
- It’s a great value, combining two adventures into one book.
What Could Be Improved:
- Some players might find the early levels a bit slow before the main story kicks off.
- While rebalanced, some older players might notice slight changes from the original adventures.
This book offers an incredible D&D experience. It’s a grand quest that will test your courage and teamwork.
3. Caelum: A 5e Campaign Setting High Above The Clouds
Rating: 9.4/10
Caelum: A 5e Campaign Setting High Above The Clouds invites players to explore a world built on floating islands, where the sky is both a highway and a hazard. Imagine soaring through vast expanses of blue, encountering strange creatures adapted to life in the thin air, and uncovering ancient secrets hidden amongst the clouds. This setting offers a unique twist on classic Dungeons & Dragons adventures, pushing the boundaries of exploration and combat beyond the familiar terrestrial landscapes. It’s a breath of fresh air for any D&D group seeking a truly novel experience.
What We Like:
- The concept of a sky-high campaign setting is incredibly imaginative and fresh.
- It provides a unique backdrop for exciting aerial combat and exploration.
- The potential for stunning visual descriptions and creative encounters is immense.
- It encourages players to think differently about movement and strategy.
What Could Be Improved:
- More specific details about the factions, cultures, and lore would be beneficial.
- Examples of unique monsters and NPCs specifically designed for the sky environment are needed.
- Guidance on implementing verticality in combat and exploration would be helpful.
- A clearer explanation of how magic and technology interact in this setting would enhance understanding.
Caelum promises an unforgettable adventure for those ready to leave the ground behind. Its innovative premise offers a fantastic foundation for a memorable D&D campaign.
4. Critical Role Presents: Call of the Netherdeep (D&D Adventure Book) (D&D Critical Role)
Rating: 8.8/10
Critical Role Presents: Call of the Netherdeep is a brand new Dungeons & Dragons adventure book. It’s the first big D&D story set in Critical Role’s amazing world called Exandria. This book lets players go on an epic journey from level 3 all the way to level 12. You’ll travel across different lands, from the dry Wastes of Xhorhas to the new continent of Marquet. The adventure then takes you deep into the Netherdeep, a scary place that’s like a mix of a creepy alien dimension and the deep, dark ocean.
What We Like:
- It’s the first major D&D adventure book from Critical Role’s own world.
- Players can go on a long adventure, leveling up from 3 to 12.
- The story takes you to many places, including the new continent of Marquet.
- The Netherdeep sounds like a super cool and scary place to explore.
- The book is packed with new stories and awesome new pictures of Exandria.
- It comes with a cool poster map of Ank’Harel.
- You get new magic items, exciting creatures, and rival characters to face.
What Could Be Improved:
- The adventure might be a bit long for some groups, requiring a big time commitment.
- New players to Exandria might need a little extra reading to catch up on the lore.
Overall, Call of the Netherdeep offers a huge adventure for fans of Critical Role and D&D. It’s a fantastic way to dive into a rich world with tons of new content.
5. The Goblin Hunters 5e: role-playing game campaign (5e Adventures & Modules)
Rating: 8.7/10
Embark on an exciting adventure with The Goblin Hunters 5e! This campaign module for the 5th Edition of the popular role-playing game throws you right into the thick of goblin trouble. You and your friends will become brave heroes tasked with clearing out pesky goblin infestations that threaten the peaceful lands. Get ready for thrilling encounters, clever puzzles, and a story that will keep you on the edge of your seat.
What We Like:
- The Goblin Hunters 5e offers a straightforward and engaging storyline that’s easy for Dungeon Masters to run and fun for players to dive into.
- It provides a good number of challenging encounters that are perfect for testing your characters’ skills and teamwork.
- The module includes interesting non-player characters and locations that add depth to the world.
- It’s a great starting point for new players and Dungeon Masters alike, as it doesn’t require a lot of complex setup.
What Could Be Improved:
- Some of the encounters might feel a bit repetitive for seasoned players who have faced many goblin fights before.
- While the story is good, it could benefit from a few more branching paths or choices that significantly change the outcome.
- More detailed descriptions of certain areas or monster tactics would further enhance the immersion.
The Goblin Hunters 5e is a solid adventure that delivers on goblin-slaying fun. It’s a fantastic choice for groups looking for a classic fantasy quest with plenty of action.
Your Quest for the Perfect 5E Campaign: A Buyer’s Guide
Embarking on a Dungeons & Dragons 5th Edition campaign is an exciting journey. Whether you’re a seasoned Dungeon Master (DM) or a new player, choosing the right campaign setting or adventure module is crucial for a fun and memorable experience. This guide will help you navigate the options and make the best choice for your group.
1. Key Features to Look For
When you’re looking at 5E campaign books or modules, consider these important features:
- Story and Plot: A good campaign has a compelling story. Does it offer a clear beginning, middle, and end? Is the plot engaging and does it give players meaningful choices?
- Adventure Hooks: These are the reasons your characters get involved in the story. Are they exciting and do they make sense for different types of characters?
- Locations and Environments: Where does the adventure take place? Are the locations interesting and well-described? Think about dungeons, cities, forests, and other settings.
- Monsters and NPCs: Who will your players fight? Who will they meet? A good campaign offers a variety of interesting monsters and non-player characters (NPCs) with their own motivations.
- Magic Items and Treasure: What cool rewards will your players find? Magic items can make characters feel powerful and unique.
- Maps and Visuals: Maps help players and DMs visualize the game world. Are the maps clear and easy to use? Good artwork can also bring the campaign to life.
- Difficulty Level: Campaigns are often designed for specific character levels. Make sure the campaign matches the level of your players.
2. Important Materials
Most 5E campaigns come in a few key formats:
- Hardcover Books: These are the most common and durable format. They usually contain the entire campaign, including lore, maps, and stat blocks for monsters and NPCs.
- Softcover Modules: These are often shorter adventures or expansions. They are more affordable and portable.
- Digital PDFs: Many campaigns are available as downloadable PDF files. This is a convenient option for those who prefer to read on a screen or print specific sections.
3. Factors That Improve or Reduce Quality
Several things can make a campaign great or just okay:
- DM Support: Does the book offer advice for the DM? Tips on running encounters, managing pacing, and adapting the story for players really help.
- Player Agency: This means players’ choices matter. A campaign that allows players to shape the story based on their decisions is usually higher quality.
- Clarity and Organization: Is the book easy to read and understand? Information should be well-organized so DMs can find what they need quickly during a game.
- Balance: Are the encounters too easy or too hard? A well-balanced campaign provides a good challenge without being frustrating.
- Originality: While some classic themes are great, a campaign that offers fresh ideas and unique twists can be very exciting.
4. User Experience and Use Cases
The best campaigns offer a smooth user experience.
- For New DMs: Look for campaigns that are easy to run. They often have clear instructions, pre-written plot points, and helpful advice.
- For Experienced DMs: You might want a campaign with more flexibility. This allows you to add your own twists and customize the story.
- For Players: A good campaign gives you interesting characters to play and exciting challenges to overcome. It should make you feel like you’re part of a grand adventure.
Campaigns can be used for:
- Short Adventures: Many modules are designed for a few game sessions.
- Long Campaigns: Some books provide hundreds of hours of gameplay.
- One-Shots: These are single-session adventures, perfect for trying out new players or characters.
- Homebrew Inspiration: Even if you don’t run a campaign exactly as written, they provide fantastic ideas for your own stories.
Frequently Asked Questions about 5E Campaigns
Q: What is a 5E campaign?
A: A 5E campaign is a series of connected adventures for Dungeons & Dragons 5th Edition. It tells a larger story that players experience over many game sessions.
Q: Do I need to buy a campaign to play D&D 5E?
A: No, you don’t have to. You can create your own adventures, but campaign books offer pre-written stories and content that make it easier to start playing.
Q: What’s the difference between a campaign book and an adventure module?
A: Campaign books are usually larger and cover a longer story arc. Adventure modules are often shorter and might be part of a larger campaign or a standalone story.
Q: How do I know which campaign is right for my group?
A: Think about your players’ interests and the types of stories they enjoy. Also, consider the level of your characters and the amount of time you want to play.
Q: Are there free 5E campaigns available?
A: Yes, Wizards of the Coast (the creators of D&D) offers some free starter adventures and content online. Many fan-made adventures are also available.
Q: Can I change a campaign to fit my group?
A: Absolutely! DMs are encouraged to adapt campaigns to suit their players and their own ideas. That’s part of the fun of D&D.
Q: What if my players go off-script?
A: This happens often! Good campaigns are flexible, and DMs can often weave player actions back into the main story or improvise new paths.
Q: How long does a typical 5E campaign last?
A: It varies a lot. Some campaigns are just a few sessions, while others can last for years!
Q: What are some popular 5E campaigns?
A: Popular ones include “Curse of Strahd,” “Waterdeep: Dragon Heist,” “The Wild Beyond the Witchlight,” and “Tomb of Annihilation.”
Q: Where can I buy 5E campaigns?
A: You can buy them from local game stores, online retailers like Amazon, or directly from Wizards of the Coast’s website.
In conclusion, every product has unique features and benefits. We hope this review helps you decide if it meets your needs. An informed choice ensures the best experience.
If you have any questions or feedback, please share them in the comments. Your input helps everyone. Thank you for reading.
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